Stellaris Gigastructural Engineering Console Commands -

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Stellaris Gigastructural Engineering Console Commands -

– Spawns the ultimate mobile warship made from an entire star system. Mod-Specific Event Triggers

To build gigastructures, you need standard resources alongside specialized materials added by the mod (like cohesive matter).

effect = every_megastructure = limit = is_same_value = blokkat_harvester destroy_megastructure = this This deletes all Blokkat harvesters. Then type event blokkat.9999 to clear their global flags. stellaris gigastructural engineering console commands

If you need to change mod settings or force-spawn events, you can open the Gigastructures Customization Edict via the Edicts menu, or type event giga_menu.1 in the console.

You must enable debugtooltip first to see a megastructure’s internal ID. Commands are entered with the tilde ~ key (console). – Spawns the ultimate mobile warship made from

Open the console and type effect complete_megastructure_phase .

For the uninitiated, the Gigastructural Engineering mod fundamentally alters the economic curve of Stellaris . Where the base game caps excitement at building a Dyson Sphere or a Matter Decompressor, this mod introduces structures like the Quasi-Stellar Obliteration system, the Birch World, or the Behemoth Planetcraft. The resource requirements for these projects are staggering, often demanding millions of alloys and strategic resources. In a standard playthrough, reaching the point where a player can afford a Birch World—essentially an infinite-size planet built around a black hole—can take hundreds of in-game years. This is where console commands become the great equalizer. Then type event blokkat

event supertensile_materials.1 1 Million Quasaric Energy: event quasaric_energy.1 1 Million Psionic Sublimate: event psionic_sublimate.1 1 Million Quasi-Negative Mass: event negative_mass.1 1 Million Sentient Metal: event sentient_metal.1 1 Million Planetary Mass: event planetary_mass.1 Get 1 Million of EVERYTHING: event grc_everything.1 🌌 Galactic Core & Special Projects Discover Galactic Core: event giga_mega.402

Note: Appending _0 usually spawns the base construction site, while omitting numbers or using higher integers can sometimes spawn fully completed variants depending on the mod build version. Advanced Troubleshooting Commands

These commands trigger specific mod-related storylines or resource gains Galactic Core Expansion event giga_mega.402 – Discover the Galactic Core. effect set_global_flag = giga_core_qso – Activate the Quasar for the Quasi-Stellar Obliterator. effect set_global_flag = giga_core_birch

| Structure Name | Spawn Key | Notes | |---|---|---| | Attack Moon (Tier 1) | attack_moon_1 | Basic moon. Requires a moon or small planet in system. | | Attack Moon (Tier 2) | attack_moon_2 | Upgraded version with better weapons. | | Behemoth Planetcraft | behemoth_planetcraft | Requires a barren or molten world in system. | | System-scale Complex (Fully upgraded) | system_complex_max | Spawns a fully upgraded system complex. | | Birch World (Frame only) | birch_world_frame | Spawns the scaffolding around a supermassive black hole. | | Birch World (Inhabitable) | birch_world_habitable | Fully built Birch World with districts. | | Matrioshka Brain (Level 1) | matrioshka_brain_1 | Star-based computing megastructure. | | Matrioshka Brain (Level 4) | matrioshka_brain_4 | Max level Matrioshka. | | HRAE-MC (Quasi-Stellar Obliterator) | hrae_mc_stage_5 | The weapon that kills galactic cores. Use with caution. | | Nicol-Dyson Beam (Phase 3) | nicoll_dyson_beam | System-killer weapon. | | Gargantuan Ringworld (4 sections) | gargantuan_ringworld_1 | Larger than vanilla ringworlds. | | Yggdrasil Orbital Complex | yggdrasil_complex | Provides food and society research. | | Stellarcraft (Stellar Systemcraft) | stellar_systemcraft | The most powerful ship in the mod. Requires a barren world and asteroid. | | Flusion (Unique Planet) | pc_flusion | A core Gigas planet (used in the Kaiser's storyline). |