I can provide tailored troubleshooting steps to get your lighting working smoothly! Share public link
An NVIDIA RTX or high-end AMD Radeon card is generally required for playable frame rates.
Keep this setting at Medium or Low . Setting it to Ultra causes diminishing returns in visual quality while cutting frame rates drastically.
While Marty McFly's latest RTGI shader is paid, there are legitimate ways to achieve similar results or get started without paying: rtgi 01702 free
If you ignore this:
: Designed for lower-end systems, providing good post-processing results with minimal frame rate cost. Important Notes
By the end of this guide, you will no longer be confused by municipal acronyms. Instead, you will know exactly how to leverage the resource to secure the financial relief you are entitled to. I can provide tailored troubleshooting steps to get
This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later. RTGI 0.17.0.2 Release! - Patreon
: For NVIDIA graphics card users, Pascal Gilcher collaborated with the green team to bring a simplified version of his ray-traced ambient occlusion directly into NVIDIA GeForce Experience/App via Freestyle filters. It requires a Turing-generation card or newer (RTX 20-series and up) but is 100% free and safe to use out of the box.
Once RTGI is active, you’ll see it in your list of shaders. Start with the "Amount" and "Ray Length" sliders. Increasing these makes the effect more obvious but will significantly drop your frame rate. Final Thoughts Setting it to Ultra causes diminishing returns in
: When light hits a red floor, it doesn't just stop; it bounces "redness" onto the white walls and ceiling.
The biggest advantage of ReShade RTGI is its . It does not require dedicated RTX Ray Tracing cores, meaning it runs on AMD, Intel, and older NVIDIA GTX graphics cards.
Unlike native ray tracing, which uses specialized hardware (RT cores) to calculate light rays, RTGI by Marty McFly works on "depth data" alone 1.2.2. It works on any GPU that supports ReShade, making it a "hardware-independent" solution 1.2.2.