Game Walkthrough — Parasite Infection
Hazmat Walkers are former researchers fused with parasitic hosts. Their front armor resists standard ammunition.
You have returned to Earth, but you are not cured. The alien influence is still within you, and you have a new mission. parasite infection game walkthrough
: Pick up the helmet in the escape pod area. You will be attacked by a Choker parasite. Return to the surgery to remove un-merged parasites if you wish to remain "human" for specific routes. Part 2: The School & Hospital Hazmat Walkers are former researchers fused with parasitic
Enter the collapsed department store to bypass the military blockade. Sneak through the clothing racks to avoid the Blind Clicker patrol. Boss Guide: Defeating the Patient Zero Behemoth The alien influence is still within you, and
Keep these combinations in mind when managing your inventory space: Item to Craft Ingredients Required Practical Use 1x Clean Rag + 1x Antiseptic Restores 50% flat health. Antiparasitic Injector 1x Blue Herbs + 1x Chemical Flask Lowers infection level by 40%. Pipe Bomb 1x Gunpowder + 1x Scrap Metal Clears tight clusters of enemies. Hidden Keycard Locations
This area introduces deep water mechanics and aquatic parasites. Water slows your movement speed by 40%.
| Mistake | Consequence | Fix | |--------|------------|-----| | Unlocking rash/skin lesions early | Rapid detection, cure funding | Delay skin symptoms until stage 3 | | Ignoring Greenland/Caribbean | Endgame survivors block victory | Send infected rats via cargo ships | | Full lethality before full spread | Hosts die too fast, spread stops | Keep lethality below 20% until 70% infected | | No mutation in late game | Cure research finishes | Keep 20 DNA points for emergency mutation |