Palworld Update 0.2.1.0 To 0.2.2.0 -kirigiri Up... Jun 2026

Chipping away at massive HP targets became significantly more viable for solo players who previously struggled against the strict time limits of late-game fights.

If you blinked, you might have missed these patches. But for dedicated end-game players, server hosts, and base-builders, the jump from 0.2.1.0 to 0.2.2.0 represented a surgical strike on stability and the quiet pre-loading of content for the game’s next major chapter.

Addressed a critical bug that prevented save data from loading correctly in multiplayer sessions 1.2.2. Palworld Update 0.2.1.0 to 0.2.2.0 -Kirigiri Up...

Restored base damage for player-owned Pals after an accidental 50% damage reduction glitch.

The definitive centerpiece of Patch 0.2.2.0 is the repair of the Pal damage multiplier. During the tenure of version 0.2.1.0, tamed Pals across all server environments had their standard base damage values halved during calculations. This made capturing dungeon Alphas, gathering high-tier drops, and fighting the Bellanoir raid boss nearly impossible without hitting standard server timeout limits. Chipping away at massive HP targets became significantly

Hit detection was corrected for the later parts of the "Nightmare Ray" and "Nightmare Bloom" attacks, ensuring these moves landed as visually intended.

Optimized the sleeping animations of Pals on Pal Beds to prevent aggressive asset shaking. Addressed a critical bug that prevented save data

The most fascinating aspect of this update cycle is the metadata. Data miners discovered that while 0.2.1.0 contained the file Pal_Kirigiri_01.uasset , version 0.2.2.0 removed it under the note: "Relocated reserved entity to expansion pack."

: Refined hit detection for the latter parts of "Nightmare Ray" and "Nightmare Bloom" attacks. Base & QoL :