For a real game, you can't manually edit a table every time. You need a system that allows admins to ban players in-game. named "BanStore". When an admin runs a command, use to save that in the database. Every time a PlayerAdded event fires, use
The is a powerful tool in the right hands (a developer) and a dangerous myth in the wrong ones (an exploiter). While the idea of "FE" suggests universal power, Roblox's modern security means that unless a game is poorly coded, these scripts cannot be used maliciously.
local target = game.Players:FindFirstChild(targetName) if target and command == "kick" then target:Kick(reason or "Kicked by admin.") elseif target and command == "ban" then -- Store ban in DataStore or use CreateBanAsync banPlayer(target.UserId, reason) target:Kick("Banned: " .. reason) end FE Ban Kick Script - ROBLOX SCRIPTS
A standard Script inside ServerScriptService listens for the signal. It checks if the sender has permission, finds the target player, and executes the kick or ban command. Step-by-Step Code Implementation
A to track server kicks directly in your team's Discord channel Share public link For a real game, you can't manually edit a table every time
The exploiter uses a script executor to fire the vulnerable RemoteEvent, passing the target player's name as an argument. The server reads the request, assumes it came from a legitimate admin script, and executes the kick or ban command globally. Architecture of a Typical FE Ban Kick Script
Sends a fake message to the game chat that looks like a system notification (e.g., "[Server]: Player1 has been kicked") whenever someone leaves naturally. When an admin runs a command, use to
In ServerScriptService , add a standard Script and name it AdminHandler . Step 2: The Server-Side Script ( AdminHandler )
Whether you are building a competitive FPS, a roleplay town, or a simple obby, having a reliable FE Ban Kick Script is non-negotiable for a healthy player base. Use the examples above to build your own system, or integrate a trusted open-source admin script.