: Use 1 to 3 photos (Front, Left Profile, and Right Profile). For best results, use neutral expressions and even lighting.
Set your export directory directly to your folder. facegen for genesis 9
Unlike generic 3D modelers, FaceGen understands human variation. It does not just stretch a texture over a generic head; it physically adjusts the underlying 3D geometry—including the nose, jawline, brow, and eyes—to match the unique skeletal and muscular structure of your photo subject. Key Features and Enhancements for Genesis 9 : Use 1 to 3 photos (Front, Left Profile, and Right Profile)
| Issue | Explanation | Mitigation | |-------|-------------|-------------| | | FaceGen head and G9 neck vertices don’t match perfectly. | Dial morph to 85–95%; use G9’s “Neck Adjust” morphs. | | Eyes/eyelids | FaceGen eyelids often occlude G9’s eyeballs. | Before export from FaceGen, delete eyelid geometry. | | Expression loss | FaceGen head is a neutral T-pose face; G9’s facial rig gets locked. | Apply expression morphs after the FaceGen morph. | | Texture stretching | UV mismatch causes distortion around ears and nose. | Manual texture projection in 3D painter (e.g., Mari, ArmorPaint). | | Dial morph to 85–95%; use G9’s “Neck
This happens when source photos have too much flash or uneven indoor lighting. Try adjusting the lighting levels of your source photo using an image editor before importing it into FaceGen.
For nearly two decades, the holy grail of 3D character art has been the ability to take a standard 2D photograph and instantly generate a fully rigged, animatable 3D head. In the Daz Studio ecosystem, that grail has historically been guarded by a powerful piece of software: .
FaceGen creates textures for the face, but the Genesis 9 figure requires textures for the rest of the body. To avoid a noticeable line at the neck, use Daz Studio's built-in skin tuning tools or an image editor like Photoshop to blend the FaceGen face texture into your favorite Genesis 9 body texture set.