Cubebrush Art School Term 1 By Marc Brunet ((new)) ❲FHD❳
Whether your ultimate goal is to become a concept artist for AAA video games, an indie comic creator, or a hobbyist digital painter, Term 1 lays the concrete foundation required to turn your creative vision into technical reality.
"The shading module alone is worth the price. I used to use soft brushes and wonder why my art looked muddy. Now I use a hard brush and my colors pop." – cubebrush art school term 1 by marc brunet
| Day | Activity | Time | |-----|----------|------| | Monday | Watch week’s video + take notes | 1 hr | | Tuesday | Do the "warmup" (draw 20 boxes/spheres in perspective) | 30 min | | Tuesday (cont.) | Start homework part 1 (rough sketches) | 1.5 hr | | Wednesday | Homework part 2 (construction) | 2 hr | | Thursday | Homework part 3 (shading/rendering if applicable) | 2 hr | | Friday | Review Marc’s demo file, compare to your work, fix 2-3 major mistakes | 1.5 hr | | Saturday | Redo one difficult section of homework | 1.5 hr | | Sunday | Rest or draw for fun | - | Whether your ultimate goal is to become a
Week 8 — Final project & polish
Learning to draw objects turned at an angle, where lines recede to two separate vanishing points on the horizon (essential for drawing buildings, vehicles, and dynamic environments). Now I use a hard brush and my colors pop







