Replaced Adobe’s native subsampling function with a proprietary method, significantly reducing "extreme slowdowns" previously encountered.
Projects requiring the plugin are widely available on marketplaces like VideoHive and GFXDownload, with templates that explicitly require ft-UVPass for customization. These templates range from flag animations to product mockups to 3D logo reveals.
To utilize v5.5.1a effectively, ensure your workstation meets the following requirements.
With ft-PPass2Matte, you can create a spherical or box-shaped mask that "lives" in the 3D scene, allowing you to brighten a specific corner of a room or change the color of a specific object based on its position. Technical Requirements for Success AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
: You may need to enable "Preserve RGB" in the footage interpretation settings to ensure the UV coordinates are read accurately. Performance
Uses advanced anti-aliasing algorithms to eliminate jagged edges.
To get the most out of the bundle, your 3D render must include specific AOV passes. To utilize v5
Version 5.5.x fully supports After Effects CC through 2024, as well as CS6. More importantly, it includes native MFR (Multi-Frame Rendering) support and compatibility with Apple Silicon chips (M1, M2, M3 series), dramatically improving render times on modern Mac hardware.
Fully optimized for modern versions of Adobe After Effects.
cm." This is ideal for complex compositing, color correction, or applying effects to specific, moving parts of a 3D scene. How to Get Started with ft-UVPass or applying effects to specific
Previously, creating custom matte passes for specific 3D elements (e.g., just the door handle of a car) often required going back to the 3D application. brings Nuke-style functionality to After Effects, allowing you to create mattes based on position data. Why this is crucial:
Fully optimized for Multi-Frame Rendering (MFR) in After Effects, ensuring faster rendering times on modern hardware.